/*
 * This program is free software: you can redistribute it and/or modify it under
 * the terms of the GNU General Public License as published by the Free Software
 * Foundation, either version 3 of the License, or (at your option) any later
 * version.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
 * details.
 *
 * You should have received a copy of the GNU General Public License along with
 * this program. If not, see <http://www.gnu.org/licenses/>.
 */
package net.sf.l2j.gameserver.network.clientpackets;

import net.sf.l2j.gameserver.TaskPriority;
import net.sf.l2j.gameserver.ai.CtrlIntention;
import net.sf.l2j.gameserver.instancemanager.BoatManager;
import net.sf.l2j.gameserver.model.L2CharPosition;
import net.sf.l2j.gameserver.model.actor.instance.L2BoatInstance;
import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
import net.sf.l2j.gameserver.network.serverpackets.ActionFailed;
import net.sf.l2j.gameserver.templates.L2WeaponType;
import net.sf.l2j.util.Point3D;

public final class RequestMoveToLocationInVehicle extends L2GameClientPacket {
	private final Point3D _pos = new Point3D(0, 0, 0);
	private final Point3D _origin_pos = new Point3D(0, 0, 0);
	private int _boatId;

	public TaskPriority getPriority() {
		return TaskPriority.PR_HIGH;
	}

	/**
	 * @param buf
	 * @param client
	 */
	@Override
	protected void readImpl() {
		int _x, _y, _z;
		_boatId = readD(); // objectId of boat
		_x = readD();
		_y = readD();
		_z = readD();
		_pos.setXYZ(_x, _y, _z);
		_x = readD();
		_y = readD();
		_z = readD();
		_origin_pos.setXYZ(_x, _y, _z);
	}

	/*
	 * (non-Javadoc)
	 * 
	 * @see
	 * net.sf.l2j.gameserver.network.clientpackets.ClientBasePacket#runImpl()
	 */
	@Override
	protected void runImpl() {
		L2PcInstance activeChar = getClient().getActiveChar();
		if (activeChar == null)
			return;
		else if (activeChar.isAttackingNow()
				&& activeChar.getActiveWeaponItem() != null
				&& activeChar.getActiveWeaponItem().getItemType() == L2WeaponType.BOW)
			activeChar.sendPacket(ActionFailed.STATIC_PACKET);
		else {
			if (!activeChar.isInBoat())
				activeChar.setInBoat(true);
			L2BoatInstance boat = BoatManager.getInstance().GetBoat(_boatId);
			activeChar.setBoat(boat);
			activeChar.setInBoatPosition(_pos);
			activeChar.getAI()
					.setIntention(
							CtrlIntention.AI_INTENTION_MOVE_TO_IN_A_BOAT,
							new L2CharPosition(_pos.getX(), _pos.getY(), _pos
									.getZ(), 0),
							new L2CharPosition(_origin_pos.getX(), _origin_pos
									.getY(), _origin_pos.getZ(), 0));
		}
	}

	/**
	 * @return
	 */
	/*
	 * (non-Javadoc)
	 * 
	 * @see net.sf.l2j.gameserver.BasePacket#getType()
	 */
	@Override
	public String getType() {
		// TODO Auto-generated method stub
		return null;
	}
}